Updated November 22, 2011

Grants and Stipends

2015 Faculty Laptop Incentive

[Have a laptop]The Provost and Adminisration & Finance Offices are now offering UMaine Faculty Laptop Incentive Program. This program is designed to put laptops in the hands of instructors with little to no cost to them! The program will pay for half-cost (up to $750) of the cost of the new laptop, and the rest is covered by the Departmental funds.

For more information about the Faculty Laptop Incentive Program please contact John Gregory at john[dot]gregory[at]umaine[dot]edu or Derek Husson at derek[dot]husson[at]umit[dot]maine[dot]edu. (Download the brochure here.)

2014 IT Faculty Technology Stipends


[Guy at computer]

Department of Information Technologies awards IT Faculty Technology Stipends to UMaine faculty. These stipends are to compensate for the extra time and effort needed for faculty members to develop technology-based resources for their courses. Between 12-15 awards are made annually. The stipends range from $1,000 to $1,250 each.

The winners bulletof the 2012 IT Faculty Technology Stipends are listed below. The projects will be presented at the 2012 Faculty Technology Fair in the Fall of 2012.

John Gregory, Executive Director of IT
reflects on the growing role of technology on our campus.
Owen Smith, Keynote Speaker
illuminates the potential of the Innovative Media Research and Comercialization Center.
bullet Todd Zoroya, Mathematics
will demonstrate the importance of iPads in the classroom and how these devices can be used to help engage the students in a hands on learning experience.
bullet John Sherblom, CMJ
is adding an international component to the CMJ 450 Communication and Technology course by providing additional capability for communication to Acadia University in Nova Scotia and the American University in Bulgaria, by providing a collaborative virtual campus space to host lectures and small group meetings.
bullet Steven Sader, Forest Resources
is planning on modifying some of his Forestry courses to work with BlackBoard to provide students with lab pre-quizzes as well as online lecture question sets in hopes to retain more students in the program, and to reduce the amount of low grades students receive.
bullet Ed Nadeau and Andy Mauery, Art
plan to use iPads in some of his 2D design courses to directly plunge students into various forms of art, allowing an immediate visual connection to the artist, and the artistic language being taught.
bullet James Fastook, Computer Science
is integrating the iPad as a teaching aid into his COS215 course to maintain the natural pace of a computer-less teaching environment while taking full advantage of the digital realm.
bullet Eric Gallandt, Plant, Soil, and Environmental Sciences
harnesses the power of asynchronous communication to orient and involve students outside of the classroom with a series of summarized lecture videos and computer generated tests.
bullet Robert Glover, Honors and Political Science
brings life to the University's first online section of POS201 through the use of discussion boards, popular culture, podcasts, and online repository and feedback systems.
bullet Michael Grillo, Art
strives to keep up with the constantly changing technologies by using the current version of Photoshop and the use of a portable digital projector, and how these tools prove beneficial to students in his Photography and History of Art courses.
bullet David Hiebeler, Math and Statistics
seeks to replace the chalkboard/whiteboard through the use of iPads in the classroom. He will discuss the pros and cons of using an iPad as they exist today, and the promise and potential of such mobile devices as the hardware and software continue to evolve.
bullet Tina Passman, MLC, Peace Studies
strives to make the experience in Second Life for students in her online courses more user friendly by implementing Vushi, a learning management system specifically designed for virtual world software to alleviate technical issues as well as enhancing the learning environment as a whole.
bullet Amy Cross, DLL
seeks to revitalize and standardize our academic approach to using SecondLife™ in University of Maine classes based on a set of best practices as defined by the Four Bridges Project.


To give you a better understanding on the nature of projects that were funded in the past please follow the links below:

2012 Recipients: Project summaries and video presentations
2011 Recipients: Project summaries and video presentations
2010 Recipients: Project summaries and video presentations
2008 Recipients: Project summaries and video presentations
2007 Recipients: Project summaries and video presentations
2006 Recipients: Project summaries and video presentations

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